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Blitz Kickball Rulebook
6 BASE - Updated April 2025

Introduction & Sportsmanship

Before diving into the rules, please remember this is a non-contact social league filled with competitive personalities. PlayMakers Club exemplifies competition as well as respect and sportsmanship. As a non-profit, we hold our players to a high standard when it comes to respect for everyone (other players, referees, spectators, etc.). Failure to adhere to such standards will result in disciplinary action per PlayMakers Club’s authority.

PlayMakers Club officials have the power to dictate what classifies as a violation of the above expectation.

Examples include (but are not limited to):
- Intentionally targeting players, referees, fans during active play
- Cursing at players, referees, fans
- Fighting players, referees, fans
- Taunting players, referees, fans
- Offensive behavior

PlayMakers Club supports and promotes individuals representing all races, ethnicities, nationalities, disabilities, religions, sexual orientations, and genders. We do not tolerate crude behavior made toward individuals’ backgrounds/identities. Violators will be removed from the club indefinitely.

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Playing Field

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The standard field setup includes:
• Four bases: 1st, 2nd, 3rd, and Home Plate (all bases are fair territory)
• 60 ft between bases; 84 ft from Home Plate to 2nd Base
• Pitcher’s Circle in center of infield
• Cones marking left and right field fair/foul territory
• Encroachment Line: painted from the outside corner of 1st base to 3rd base
• 6–10 Defensive Players on field
• 1 Kicker at Home Plate
• 2 Referees per game (Home Plate & 1st Base)

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Sidelines

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Each team occupies either the 1st base or 3rd base sideline, both considered foul territory. All players, coaches, and spectators must avoid interfering with live balls.

Live balls are in play until ruled dead or foul. Kicks are not ruled foul until they touch the ground. Base coaches must remain in their designated boxes. Only one base coach per box is allowed. Team captains are responsible for ensuring proper sideline conduct to avoid game delays or penalties.

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Rosters & Lineups

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• No specific batting order is required, but substitutes must kick outside the first 5 kickers.
• Defensive fielding is flexible but requires a minimum of 6 players.
• Lineups may change game to game but not during a game unless for proper substitutions or injury.
• Players not listed as kickers or subs are ineligible to play.
• A pitch to a kicker out of order results in an automatic out unless due to injury/substitution.
• If a kicker can’t kick, their spot becomes an out and the next kicker follows.

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Team Composition & Run Differential

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• Teams start with 10 players.
• Number of fielders adjusts during the season based on seeding or run differential:
    - 0–4 run differential: 10 fielders
    - 5–9 run differential: 9 fielders
    - 10+ run differential: 8 fielders
• No gender-based requirements.
• Minimum of 6 players required to play.

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Encroachment

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• Pitcher encroachment: plant foot outside the back half of the pitcher’s circle or body over the encroachment line.
• Catcher encroachment: not fully behind the kicker or outside the kicker’s box during pitch.
• Fielder encroachment: crossing encroachment line before the pitch is kicked.
• Penalty: two balls added to kicker's count or play stands. If it causes 4+ balls, the kicker walks.

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Obstruction & Inducement

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• Defensive obstruction: blocks runner’s path unintentionally or not.
• Catcher obstruction: impedes kicker after kick – 1st offense = warning or 2 balls; 2nd = awarded base or result.
• Offensive obstruction: runner attempts or forces contact – runner is out.
• Inducement: unnatural kicker movements to force contact – 1st = strike or result; 2nd = kicker is out.

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Interference

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• Occurs when offensive players, benches, or spectators impede a live defensive play.
• Dead ball results; runners return unless it’s a force play.
• Runners receiving physical help are out.

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Overthrows / Dead Balls

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• Overthrows are dead if deemed unplayable (e.g., trees, chairs, hills).
• Ref awards bases based on intent and runner position.
• Balls that hit runners and bounce foul remain live unless ruled unplayable.
• Baserunners hit by a line drive in fair territory are out, and the kicker is awarded 1st base.
• Runners hit while on base are safe; kicker goes to 1st.

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Game Management

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• Home plate refs control game pace.
• Game clock stops only for injuries or major disputes.
• Refs and captains determine whether to continue games due to weather/safety.
• Backstops are player-responsible – each team must provide one when kicking.
• Time is called once the pitcher has the ball and isn’t making a play.
• If the pitcher is already on the mound, runners must return.

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Regular Season Games

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• 7 weeks of play, 2 games per week, each lasting 5 innings or 50 minutes.
• 5-run max per inning (1st–4th). Mercy Rule = 10-run lead after 3rd inning.
• No new inning after 46 minutes.
• If home team leads at top of 5th, game is over.
• Ties are allowed in regular season.

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Overtime & Playoffs

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• Playoffs start with 8v8.
• Overtime begins after 7 innings. 6th inning = first OT, 7th = second OT.
• During 2nd overtime, teams reduce to 6v6.

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SLIDING & DIVING

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Sliding or diving is NOT allowed in Blitz Kickball. This is due to the unique base system and potential multiple players on base. Sliding or diving can cause dangerous collisions and confusion at base paths. Any player who slides or dives will be automatically called out.

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SCORING & PASSING RUNNERS

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In Blitz Kickball, to score, a player must run all bases. A kicker can pass a teammate who previously kicked and did not run, as long as the runner does so legally. This promotes fast-paced play while keeping the game fair and structured.

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PITCHING: BALLS, STRIKES, FOULS, & WALKS

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Pitchers must pitch by hand with their plant foot in the back half of the pitcher’s circle and may use any delivery style. A strike is a ball that bounces at least twice before reaching the front of the plate, and stays within 12” of either side of the plate and under 12” height. Four combined strikes/fouls = out.
Walks are awarded after 4 balls. If 4 balls occur with no strikes or fouls, the walk is to 2nd base. Pitchers/captains may also call an intentional walk after one strike.
Foul balls are judged by kicking position, territory, and contact. All foul balls are live until grounded. Runners may tag up on caught foul balls.

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KICKING

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Kicks must occur below the waist with the plant foot behind the plate. Double kicks are ruled foul or out depending on timing and position. Fair balls include those passing through fair territory or touched by a defender in fair territory. Missed kicks are swinging strikes. Referees use discretion for swinging attempts.

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BASERUNNING

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Runners must avoid collisions and can overrun 1st base. Headshots from close distance = out. Defensive obstruction, offensive obstruction, and inducement rules apply. Runners must tag up on fly balls, stay in the base path, and are out if passed or hit under certain conditions. There is no stealing. Sliding feet-first is permitted for safety but unnecessary sliding is penalized. Runners may not advance after time is called.

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WINNING & VETERAN RULE

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Winning teams may only return up to 50% of their roster. Teams must split or adjust based on total player count. If choosing not to split, they may forfeit prizes and must modify their defense in future playoffs, possibly fielding only 9 players.

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STANDINGS

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Standings are posted weekly on PMC’s website and ordered by: Overall Record, Head-to-Head, and Run Differential.

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POWER TO THE PLAYERS

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PMC welcomes and celebrates players of all skill levels. Free agents and rookies fuel our community with passion and diversity. We provide random draft placement to create balanced teams and emphasize growth, fun, and fair competition.

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